I initially made this for a game jam on the Idle Thumbs forums, and used it as a way of learning the basics of UE4 and Blender modelling. The game I submitted for the jam was completely unfinished, though, and didn't have much in the way of gameplay! Other notable absences were sound effects or music of any kind, a title screen, and functionality for about half of the buttons. I revisited the game for EGX Rezzed 2016, where I exhibited it in the Leftfield Collection, and basically spent a month fleshing it out. Watching people play the game gave me lots of useful feedback and ideas, and I did plan on getting the game ready for Steam Greenlight, but eventually I decided that it would require just too much work, and that I'd prefer to funnel that effort into a new project.
My second Wizard Jam game, made for Wizard Jam 2016, I was much more happy with the progress I made on this. I was able to work on it full-time, so that helped, and I got help from 5 of 6 for the music. The game is a remake of a C64 Pac-Man knock-off of the same name; I initially had plans to make an isometric adventure game using the character, but scaled back to just a Pac-Man clone when I realised there was no way I'd have time for that!
Made for Wizard Jam 4, Business Guys on Planes was an unsuccessful attempt to make something smaller-scale. It sort of turned into a big open-world area to fly around in, and building a huge environment was really time-consuming. Still not finished!
During 2015 and a 2016, I was one half of TriCat Games, which was a full-time indie project. Check out our games page to see what we made!